I wasn’t confident enough to ever know that I was doing the right thing, and the idea that I could be wasting time trying to solve something that I didn’t have the key to yet was infuriating. That’s where Nancy Drew fell apart for me most of the game involves running around trying to figure out the solution to the solution. Put me in front of a puzzle where half the problem is figuring out what to do with it? I’ll last…maybe 10 minutes. Put me in front of a puzzle where I know all the rules, and I’ll tinker with it for hours. Most of the time it came down to my lack of patience-I tend to get burnt out on puzzles pretty quickly, especially when I’m not sure what the next step is. Some of the puzzles took me far longer to solve than I would’ve liked, and I often had to reach for hints. Meanwhile, you must solve a lot of complicated puzzles and uncover keys, notes, invoices, secret doors, and trinkets.įirst of all, this game is hard. Or maybe I’m just not built for sleuthing. It becomes clear as you speak to the characters (actors in a play and a museum curator) that there’s something sinister going on. You are Nancy herself, wandering around a museum in Greece, trying to solve several mysteries at once-namely, a series of art thefts. Nancy Drew and the Labyrinth of Lies is a point-and-click adventure game based on, you guessed it, the Nancy Drew series.
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